Going out pays, leftovers cost
Go out and you score −30. Everyone still holding cards adds up what they are left with: aces are 11, jokers are 15, and every other card is its face value. Those are positive points, and positive is bad — the lowest total wins.
A player who never laid down any sets at all takes an extra 100 points on top of their hand. It is the single most expensive thing that can happen to you in a round, and it is why opening matters more than opening well.
Playing a Hand doubles the round
Laying your whole hand down in one turn, without adding to anybody else’s sets, is a Hand. It scores you −60 instead of −30 — and it doubles what every other player is holding, the 100-point no-sets penalty included.
That is the real reason to hold for the perfect turn: a Hand does not just double your own reward, it doubles everyone else’s damage.
Partners
In the 2-vs-2 partners game the player who goes out scores the −30 or −60 and their partner scores exactly zero for that round — the team banks the bonus once, not twice. The opposing pair each count their hand as normal and their points are combined into the team total.
Optional "last place loses" mode
For 3–4 solo players ScoresDeck offers a last-place-loses mode, chosen when the lobby is created. The lowest total wins and only the highest total is recorded as a loss; everyone in between is neutral — the match still counts toward games played, but it does not affect their win rate. Ties for last are broken by who won more rounds.